• Synchronet 02.01.2013 No Comments

    *** I had to change one line in the prompt below. Where it says @SMB_LAST_MSG@ that should read @SMB_TOTAL_MSGS@. The last message @-Code gives a total number of messages in the sub including deleted, dupes, etc…which may not match what the system actually shows. I found that out in some of the message bases that have a lot of posts, such as new file listings.***

    A while back I explained how to replace the message header (two ways, easy and hard) but now my prompt doesn’t match so I replaced my message reading prompt before work this morning. Here are the directions along with a couple of pics:

    1. Create your ansi prompt. Here’s mine along with an explanation of the @-codes I used.

    readp

    The @SMB_GROUP@ tells SBBS to list the current message group (Local, Fidonet, etc…) @SMB_SUB@ is the current sub, or message area, within that group. @SMB_CURMSG@ is the current message number in that group and last of all @SMB_LAST_MSG@ is the last message number available. You’ll see what they do a little later on.

    Read more …

  • Synchronet 01.01.2013 No Comments

    So the next thing I decided to tackle on the board was the default user settings screen on my board.

    I initially attempted to change the text strings in my baja menu source by using the REPLACE_TEXT command in it. That apparently won’t work for whatever reason, so I had to edit the text.dat directly. Be very careful when you edit your text.dat file because you can royally screw things up here.

    What I did was to create the entire screen in Ansi and then save each line as a separate file at which point I replaced the text like so:

    shadow10

    Make sure to leave the line between prompt 493 and 494 as it is or you’ll mess things up.

    This is what it looks like now.

    shadow9

    I don’t have any plans to replace the header and footer strings at the moment although I might attempt to do that later. It was actually pretty easy, just a bit of copy and replace. Make sure to only use the string itself, don’t add the ending ESC[255D if your ansi editor inserts it at the end of the file.

  • BBSing 07.12.2012 No Comments

    Updated – I found an easier way to do this (knew I would…) and it’s at the bottom of the post

    One of things I used in my Proboard and RG setups in the ’90s was custom message headers…i.e. OBV/2 style. I’m trying to get away from the stock setup and this is one of the things that bothered me most.

    Here’s what I ended up with:

    Click to Embiggen

    First off you need to find or create the header. Unfortunately even though I can come up with some decent stuff I completely SUCK at anything art related so I dug through several Ansi packs and BBS setups and found a few I wanted. This is the original I came up with:

    Open your ansi in TheDraw or whatever program you’re using to edit them. Make sure to select your foreground and background colors so that they match what you want the end result to be. You can find the current list of @-codes over at the Synchronet Wiki. Here’s about what the file should look like when you’re finished editing it in TheDraw.

    This is the part that had me stumped for more than an hour this afternoon trying to get to work correctly. The -L at the end of the code tells SBBS to align left and the #’s are how much padding you want. Otherwise you end up pushing the stuff to the right onto the next line and it looks like crap.

    Once you’ve got your file saved in TheDraw you need to exit out and navigate the DOS prompt to your menu directory, usually \sbbs\text\menu. That’s where you need to copy your file. By default Synchronet loads .asc files so I named mine msghdr.asc

    Type edit msghdr.asc so that you’ve got the ansi open in your DOS text editor.

    You see that line that ends with 255D? If you leave it there you’ll have several line feeds and you’ll never see your header or maybe just the bottom two lines. So what we need to do is move it up several lines as so…

    Do an alt-f s and save your file now. That should be all you need to do here. Now it’s on to the text.dat which is located in \sbbs\ctrl\

    Here’s what it looks like before making changes.

    The top few lines are the only ones we are concerned with. At first I thought I needed to replace all of the first 9 or so but once I started editing and playing around I realized I could just replace prompt #1.

    Here’s what I have after editing:

    The line that say TYPE tells SBBS to display a text file for that prompt. Save your text.dat and reload your configuration and you should be ready to go.

    There’s bound to be an easier method to do this but it’s working on my system. If you have any questions or better ideas please let me know.

    Updated. As I mentioned in the paragraph above, there IS an easier way to do this (duh). You can find it at http://wiki.synchro.net/custom:messageheader If you are using a custom you’ll still probably need to pad some of the strings as I mentioned above.

     

     

  • BBSing 05.12.2012 No Comments

    I finally managed to get Lunatix running on my SBBS system tonight. Originally I was trying to use it with Synchronet’s built-in fossil support but it was so fucking slow as to be unusable so I set it up with Netfoss and kept getting errors that netfoss.dll couldn’t be found. As with anything one I walked away from it for a day I was able to figure out what the configuration needed to be so here’s my setup:

    The first one’s just a screenshot of the games I currently have running.

    Make sure that you set “Native Executable” to yes so that Synchronet doesn’t attempt to use it’s fossil driver.

    The /N%# tells both Netfoss and Lunatix what node number it’s being run from and the /H tells Netfoss the socket handle.

    Set up Lunatix to use whatever drop file you are most comfortable with that both support. I’m using Dorinfo1.def in the example above.

    Now it’s running MUCH more smoothly than before.

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