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  • So I took the plunge and updated to Windows 8 about a week ago. My biggest concerns with upgrading were (of course) making sure that drivers were available for my hardware. That wasn't a problem as I don't have anything freaky on this one and it was all running under Win 7 before with no problems.

    My biggest worry was whether or not there would be any issues with Oracle's VM Virtualbox. I am currently running the BBS in a virtual machine running Windows XP. Most of the door software I use under #Synchronet  would not run under a 64-bit environment. Not only that but I will eventually move the virtual machine to a dedicated box and throw it down in my basement next to the HA laptop. There was initially a problem with the networking drivers but an update for VirtualBox was available.

    Anyhow, I have been using Chrome as my browser of choice for the last couple of years. I just hate IE because it's so fucking slow and bloated. After installing Win8 I've had nothing but problems with +Google Chrome whether it's in desktop or Windows 8 mode. It crashes all the time when in Win 8 mode and doesn't want to load back up and when I can finally manage to get it back in desktop mode it won't allow web pages to load. Don't know exactly how much troubleshooting I really want to do at this point so I'm stuck with IE :(

    Google+: View post on Google+

  • Synchronet 01.01.2013 No Comments

    So the next thing I decided to tackle on the board was the default user settings screen on my board.

    I initially attempted to change the text strings in my baja menu source by using the REPLACE_TEXT command in it. That apparently won’t work for whatever reason, so I had to edit the text.dat directly. Be very careful when you edit your text.dat file because you can royally screw things up here.

    What I did was to create the entire screen in Ansi and then save each line as a separate file at which point I replaced the text like so:

    shadow10

    Make sure to leave the line between prompt 493 and 494 as it is or you’ll mess things up.

    This is what it looks like now.

    shadow9

    I don’t have any plans to replace the header and footer strings at the moment although I might attempt to do that later. It was actually pretty easy, just a bit of copy and replace. Make sure to only use the string itself, don’t add the ending ESC[255D if your ansi editor inserts it at the end of the file.

  • So I’ve added a few more games and things to do on the BBS foryou to check out. I also managed to get Ftelnet working as well. Using that page (above) as my default log in now just because it’s much easier for this old man to see . Anyway, I am about 60% of the way through configuring everything the way I want. I still have a few menus to add and then it will be time to change most of the default strings. I’ve posted a few pics below of what it’s looking like now.

    shadow1

    The log in screen

    Read more …

  • BBSing 11.12.2012 No Comments

    I’ve added a few new doors to the eXternal menu. Check them out and let me know if anything isn’t working properly. Also in the eXternal menu (Main) I’ve added a link to Weather Underground. They actually still operate a telnet board you can log into to get your weather information.

  • BBSing 07.12.2012 No Comments

    Updated – I found an easier way to do this (knew I would…) and it’s at the bottom of the post

    One of things I used in my Proboard and RG setups in the ’90s was custom message headers…i.e. OBV/2 style. I’m trying to get away from the stock setup and this is one of the things that bothered me most.

    Here’s what I ended up with:

    Click to Embiggen

    First off you need to find or create the header. Unfortunately even though I can come up with some decent stuff I completely SUCK at anything art related so I dug through several Ansi packs and BBS setups and found a few I wanted. This is the original I came up with:

    Open your ansi in TheDraw or whatever program you’re using to edit them. Make sure to select your foreground and background colors so that they match what you want the end result to be. You can find the current list of @-codes over at the Synchronet Wiki. Here’s about what the file should look like when you’re finished editing it in TheDraw.

    This is the part that had me stumped for more than an hour this afternoon trying to get to work correctly. The -L at the end of the code tells SBBS to align left and the #’s are how much padding you want. Otherwise you end up pushing the stuff to the right onto the next line and it looks like crap.

    Once you’ve got your file saved in TheDraw you need to exit out and navigate the DOS prompt to your menu directory, usually \sbbs\text\menu. That’s where you need to copy your file. By default Synchronet loads .asc files so I named mine msghdr.asc

    Type edit msghdr.asc so that you’ve got the ansi open in your DOS text editor.

    You see that line that ends with 255D? If you leave it there you’ll have several line feeds and you’ll never see your header or maybe just the bottom two lines. So what we need to do is move it up several lines as so…

    Do an alt-f s and save your file now. That should be all you need to do here. Now it’s on to the text.dat which is located in \sbbs\ctrl\

    Here’s what it looks like before making changes.

    The top few lines are the only ones we are concerned with. At first I thought I needed to replace all of the first 9 or so but once I started editing and playing around I realized I could just replace prompt #1.

    Here’s what I have after editing:

    The line that say TYPE tells SBBS to display a text file for that prompt. Save your text.dat and reload your configuration and you should be ready to go.

    There’s bound to be an easier method to do this but it’s working on my system. If you have any questions or better ideas please let me know.

    Updated. As I mentioned in the paragraph above, there IS an easier way to do this (duh). You can find it at http://wiki.synchro.net/custom:messageheader If you are using a custom you’ll still probably need to pad some of the strings as I mentioned above.

     

     

  • BBSing 05.12.2012 No Comments

    I finally managed to get Lunatix running on my SBBS system tonight. Originally I was trying to use it with Synchronet’s built-in fossil support but it was so fucking slow as to be unusable so I set it up with Netfoss and kept getting errors that netfoss.dll couldn’t be found. As with anything one I walked away from it for a day I was able to figure out what the configuration needed to be so here’s my setup:

    The first one’s just a screenshot of the games I currently have running.

    Make sure that you set “Native Executable” to yes so that Synchronet doesn’t attempt to use it’s fossil driver.

    The /N%# tells both Netfoss and Lunatix what node number it’s being run from and the /H tells Netfoss the socket handle.

    Set up Lunatix to use whatever drop file you are most comfortable with that both support. I’m using Dorinfo1.def in the example above.

    Now it’s running MUCH more smoothly than before.

  • BBSing 02.12.2012 No Comments
    This is about 10 years old but it's still valid information.
    
    
    DOSEMU Synchronet DOORS HOWTO
    
    Author: Michael Capp <laffer(at)exeonline(dot)com>
    
    07 February 2003
    
    Complete installation guide on configuring DOSEMU and Synchronet
    to run DOS doors under Linux utilizing DOSEMU.
    
    Copyright (c) 2003 Michael Capp
    
    Permission  is  granted  to copy, distribute  and/or  modify  this
    document  under  the terms of the GNU Free Documentation  License,
    Version  1.2  or any later version published by the Free  Software
    Foundation; with no Invariant Sections, no Front-Cover Texts,  and
    no  Back-Cover  Texts.  A copy of the license is included  in  the
    section entitled "GNU Free Documentation License".

    Read more …

  • BBSing 29.11.2012 No Comments

    Ok, so as I ended up sticking with the Synchronet setup due to the fact network and internet integration is so much better/easier to set up than using EleBBS. It does have a greater learning curve as far as configuring and modding so for a while the menus will probably look entirely fucked up as I make changes.

    I’ve added several new door games and a bunch of message areas. I still intend on linking the games so that we can play interBBS games as well.

    As always, if you have any questions or comments please feel free to shoot me an email/netmail, note to sysop or leave a message in one of the local bases.

    Don’t forget, you can access the BBS from my website here without any type of special client.

  • After doing a lot of hunting I finally came across this guide and am putting it here for posterity. I did switch from Argus to Radius (an Argus Clone) and went through this guide exactly as spelled out and it’s working perfectly. Waiting now for a message back from the NC with a node number. The original guide can be found here

    Updated 12/29/12 – I have also updated the bottom of the post a couple of items if you are in a multi-network situation.

     

    Synchronet Setup For FidoNet

    (Windows XP)

     

     

    By Dantin Hart of Rat’s Nest BBS 9/22/05
    Updated by Lord Time of Time Warp of the Future BBS 12/15/08 (on the links and e-mail)

    Also Updated by Richard Miles of Shadowscope on 11/14/12

    Okay heres the deal, you need to download 2 files required to get your Synchronet
    BBS running with FidoNet and they can be obtained through your Hub’s Coordinator,

    File names are BACKBONE and nodelist. As was explained to me by Rob Swindel the

    author of Synchronet BBS. BACKBONE.NA is the North American BACKBONE FILE.

    Make sure to contact your coordinator for the appropriate File Extension and or File.

    Also you may talk to your coordinator about getting the current nodelist.%%% <- extension

    is a number which changes with every release.

    Read more …

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